3D Modelling Methods

Academic year: 2007-2008

Local KeyMODME Hemis KeyU10991 Base Key1753
Credit Points10 LecturerDr Jiacheng Tan CoordinatorDr Jiacheng Tan
Delivery ModeCampus - Semesterised Release StatusA Materials 
Normal Level2 Notional Study Hours100 Standard Hours24
Scheduled ActivitiesLecture = 12, Seminar = 12 Min Student Numbers20 Max Student Numbers0
Prereq NamedNone Postreq NamedNone Coreq NamedNone
Excluded CombinationsNone DependanciesNone Prereq StatementIt is desirable but not essential that students should have an understanding of basic 3D modelling and rendering skills.
Ass Weight Exam40 Ass Weight Con60 Ass Weight Other 

Abstract

This unit covers specialised modelling techniques and latest developments in 3D modelling methods

Aims

To develop an appreciation of the need for a range of modelling methods. 
To gain an in-depth knowledge of specialised modelling techniques and applications. 
To foster an appreciation of state-of-the art research and developments into new new modelling methods and identify trends. 

Learning Outcomes

On successful completion of this unit, students should be able, at threshold level, to:

Selectively apply modelling methods to specific cases. 
Appraise the underlying principles of traditional 3D modelling and the most recent developments in 3D modelling. 

Learning and Teaching Strategy

Basic knowledge and understanding are imparted in lectures with practical sessions where students use the latest software tools to develop their 3D modelling skills.

Overall Assessment Strategy

The main aim here is to allow students to evaluate the worth of visualisations and to become familiar with modern modelling methods and trends.

Assessment Schedule and Strategy

Examination  40  of 1.5 hours duration in closed book form with students attempting 2 out of 3 questions. Assesses learning outcome 2. 
Coursework  60  Individual coursework where students construct a 3D artefact. Assesses learning outcome 1. 

Named awards using this unit

Pathway Name Unit Level Semester Status Pathway Status
BSc (Honours) Business Information Technology   
BSc (Honours) Software Engineering   
BSc (Honours) Computing   
BSc (Honours) Business Information Systems   
BSc (Honours) Information Systems   
BSc (Honours) Computer Science   

Syllabus Outline

The topics covered in the unit will include:

Introduction to graphics systems and software. 
Three-dimensional coordinate systems and object representation. 
Constructive solid geometry (CSG) and Boolean operations on geometric primitives. 
Space subdivision and tree data structure. 
Hierarchical models and scene graph. 
Polygon model - properties, data structure and characteristics. 
Polygon subdivision and level of detail (LOD). 
Spline and spline surfaces - Bezier, NURBS and modelling tools. 
Topics on procedural methods and specific modelling techniques. 

Work Plan

Nil

Indicative Reading

  Hill, F. S., Computer Graphics Using OpenGL, Prentice Hall, 2001, 0133203263, Y 
  Matossian, M, 3DS Max 5 for Windows, Peachpit Press, 2004, 032118087, Y 
  Watt, A.H., Three-Dimensional Computer Graphics, Addison Wesley, 2000, 0201398559, Y 
  Ebert, D.S., Texturing and Modelling - a procedural approach, AP Professional, 2003, 1558608486, Y 
  Fleming, B., 3D Modelling and Surfacing, Academic Press, 1999, 0122604903, Y 

Practicals

Nil

Resources

Nil

Level 3 Key Skills Opportunities

Key Skills CO3.4 Key Skills NONone Key Skills ITNone
Key Skills PS3.3, 3.4 Key Skills ILPNone Key Skills WONone

Administrative details

Owning DepartmentCreative Technologies Programme AreaComputing and Multimedia Owning InstitutionUniversity of Portsmouth
Assessment BoardCreative Technologies Responsible FHQACreative and Cultural Industries Subject GroupComputer Graphics
External ExaminerMr Martin Chatfield Programme CoordMr Brian Heal University Cost Centre 
Effective Session2006/07 Withdrawn Date  Suspend Date 
Review Date  Major Release Date2002-09-01 00:00:00 Minor Release Date 

Notes

Most of the techniques involved have an underlying mathematical basis. Study will be focussed on the practical implications and applications of the methods aimed at specific examples rather than at the abstract mathematical level.

History

History Version History Date Change Style History Detail
1.0  2002-05-08 00:00:00  Draft 
1.1  2002-09-01 00:00:00  Changes to unit text 
1.2  2003-04-11 00:00:00  Change of name and local code from "Advanced 3D Modelling" CG.ADV3D. Syllabus and general text update. Pathways added. 
1.3  2003-05-19 00:00:00  Co-requisites removed. (Brian Heal/RJS) 
1.4  2003-06-30 00:00:00  Chatfield entered as external examiner. 
1.5  2004-01-29 00:00:00  Local code changed from CG.MODME to MODME. (Annette Wilson/RJS) 
1.6  2004-02-04 00:00:00  Major change: added another pathway (Named Awards). (KS) 
1.7  2004-05-21 00:00:00  Updated booklist BH/CE 
1.8  2004-06-07 00:00:00  Minor changes following validation of Computer Games Technology Course. SH/ME/CE 
1.9  2004-09-20 00:00:00  Duplicate pathways removed. BH/CE 
2.0  2005-01-20 00:00:00  Pathways removed BH/CE 
2.1  2005-07-15 00:00:00  Unit lecturer and co-ordinator changed to Dr J Tan, update syllabus outline and add a book to reading list. (Jane Chandler/JA). 
2.2  2006-02-06 00:00:00  Removed level 2 semester 2 pathways for CTS courses. (JH) 
2.3  2006-02-16 00:00:00  Changed CS, BIS, CMP, IS, BIT & SE pathways to S2. Removed IAD pathway (MS/JH) 
Last updated at 1322 on 22/1/2007. © University of Portsmouth. E&OE